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Shop and the SOL marketplace
What the KEEP Shop sells, how the player-to-player item Market works in SOL, fees, limits, who can trade, and how a purchase is confirmed.
Pixel Kingdom Wars has two places to spend: the SHOP, where the game sells a short list of items for KEEP and a few boosts for SOL, and the MARKET, where players sell items to each other for SOL. The Shop is a fixed price list; the Market is an order book with a floor price, and the game never holds your SOL in the middle.
Everything on this page runs on Solana devnet. KEEP and SOL here are test-net tokens with no real-world value, and prices are playtest placeholders that the owner may tune.
Quick facts
- The SHOP sells six things for KEEP: three consumables, the MAGE TRAINING WRIT, and two HERO CONTRACT items. Hero gear is not sold anymore — it only drops from the GOLD FORGE.
- The BOOSTS tab holds SOL-paid extras: SHIELD +12H (0.05 SOL), 2ND BUILDER (from 0.5 SOL), and WARZONE SHIELD 48H (10 SOL, shown only while a warzone is active).
- The TOKENS tab's KEEP packs say COMING SOON; there is no way to buy KEEP with SOL in the game today.
- On the MARKET, the buyer signs one transaction: 95% goes to the seller and 5% to the fee treasury. The item is handed over once that payment is final on-chain.
- Listing price: 0.0001 to 1,000 SOL. Up to 20 open listings per seller and 5 reservations per buyer at a time.
- Browsing is open to everyone; listing and buying require owning land (a paid deed).
- The WARZONE AEGIS can never be listed, and land deeds are not items — they trade on external NFT marketplaces.
The Shop

The Shop has four tabs: ITEMS, BOOSTS, TOKENS and CODEX. CODEX is not a store at all — tapping it opens the in-game reference pages.
ITEMS — KEEP purchases
| Item | Cost (KEEP) | Requirement |
|---|---|---|
| KEG OF HASTE | 60 | none |
| FINISHER'S SEAL | 300 | none |
| POWDER CHARGE | 1,500 | none |
| MAGE TRAINING WRIT | 5,000 | none |
| HERO CONTRACT: VEX | 3,000 | Keep level 5 and paid land |
| HERO CONTRACT: THEODOR | 10,000 | Keep level 5 and paid land |
What each item does, and its weight and ownership limits, is covered in Items, gear and inventory. The short version: the Keg and the Seal finish a build that is close to done, the Powder Charge adds one raid energy, the Mage writ unlocks mages for your whole account, and a Hero Contract lets you place a hero's altar without paying the recruit cost again.
A few rules apply to every KEEP purchase:
- KEEP you spend in the Shop goes back into the game's emission pool — it is recycled, not destroyed.
- The purchase and the item grant happen together. You never end up charged without the item, or the other way round.
- A purchase is refused if your backpack does not have room for the item's weight, or if you already hold the item's maxOwned limit. Forge drops and Market returns can push a bag over capacity; if that happens, you cannot buy more until you free space.
- Hero gear was retired from the Shop on 2026-08-16. All ten Warden pieces now come only from Gold Forge drops (or from other players on the Market). Gear bought before that date was kept.
- Everything listed here except the Hero Contracts can be bought without owning land. The two contracts need a paid base because their unlock is tied to that base's Keep level.
Why: the Shop is deliberately small. Consumables are priced in KEEP so they stay a convenience, and anything with real raid power — gear, the rare writs, the Warzone Aegis — has to be earned through the Forge instead of bought.
BOOSTS — SOL purchases
| Boost | Price | Notes |
|---|---|---|
| SHIELD +12H | 0.05 SOL | Extends your base shield by 12 hours |
| 2ND BUILDER | from 0.5 SOL | Opens the builders screen; each extra builder costs more than the last |
| WARZONE SHIELD 48H | 10 SOL | Only shown while a warzone is active |
Shields are SOL-only on purpose — there is no consumable that extends a base shield (the Forge-only Warzone Aegis deploys a 48-hour warzone shield; it does not extend one). Every SOL purchase is a transaction you sign in your own wallet; the server grants the boost only after it verifies the exact payment at finalized commitment. See Defenses, traps and walls for how shields work and Base building for builders.
TOKENS — not yet live
The three KEEP packs shown here (100 KEEP, 550 KEEP +10%, 1,200 KEEP +20%) are greyed out and marked COMING SOON. There is no purchase behind them. The same tab links to the KEEP WALLET, where you can deposit and withdraw KEEP you already hold; the BUY KEEP WITH SOL option on that screen reads TEMPORARILY UNAVAILABLE. See Economy: Shards and KEEP and Deposits, withdrawals and 2FA.
Skins and lootboxes
There are none. The three keep-skin cosmetics were removed from the game on 2026-08-15 and every buyer was refunded in full at the original price. No lootbox or gacha mechanic exists in the game.
The Market

The MARKET is the player-to-player item exchange. It is priced in SOL and settles wallet-to-wallet: the buyer pays the seller directly, and the game only checks that the payment happened before it moves the item.
Who can trade
- Browsing the whole order book, the floor prices and your own listings is open to everyone, even before you own land.
- Listing an item requires owning land — a paid deed with an active base.
- Buying also requires land. If you do not own land yet, the BUY and SELL buttons read NEEDS LAND and a note at the top of the screen explains why.
- You cannot buy your own listing; it shows as YOUR LISTING in the book and YOURS on the button.
Why: the Market moves items between bases, and a base only exists once you own land. Keeping browse open lets new players see what is worth playing toward before they buy in. See Land deeds and the globe.
What can be listed
- Any catalog item you own an unequipped copy of: consumables, Warden gear, training writs and Hero Contracts. If all your copies of a gear piece are worn by heroes, unequip one first; when you have nothing unequipped to sell, the sell list says "free a worn copy in Inventory".
- The WARZONE AEGIS cannot be listed — it is drop-only and the server refuses it as "forged relics cannot be sold".
- Land deeds are not items. They are NFTs and trade on external marketplaces (below), not in the item Market.
- Listing moves one unit out of your backpack and holds it in the listing until it sells or you delist.
Fees and the split
Every sale is split the same way: 95% to the seller, 5% to the fee treasury. The fee is computed as the floor of price × 5%, and the seller gets the rest. The price input shows YOU NET … as you type, so you see your take before you list. The fee percentage is a live server value flagged as an playtest placeholder; it can be tuned by the owner.
Limits
| Rule | Value |
|---|---|
| Minimum price | 0.0001 SOL |
| Maximum price | 1,000 SOL |
| Open listings per seller | 20 |
| Reservations per buyer at once | 5 |
| Reservation hold | 120 seconds |
| Grace before a lapsed reservation can be released | 180 seconds |
| Hold after the buyer submits payment | 600 seconds |
Selling: the floor rail and your listing
The top of the Market is the FLOOR PRICES rail: one row per item type with its cheapest open price and how many are LISTED. Tap a row to see only that item's listings. Sorting is PRICE ↑ (cheapest first, the default), PRICE ↓ or NEWEST; the floor is always computed over the whole book, not just what is on screen.
To sell:
- Scroll to SELL FROM INVENTORY. Each sellable item shows its current floor, or NO FLOOR YET — YOU SET IT if none is listed.
- Tap SELL. The price field is prefilled at the current floor. You can also start from the INVENTORY screen — its SELL ON MARKET button jumps here with the price already set at the floor.
- Adjust the price. The label next to the field tells you NEW FLOOR ✓ if you are at or under the floor, or +N% OVER if you are above it.
- Tap LIST.
Your open listings appear under MY LISTINGS. Each reads LIVE or RESERVED — A BUYER IS PAYING. You can DELIST a live listing at any time and the item returns to your backpack; a reserved listing is LOCKED until the buyer pays or the reservation lapses.
Tip: listings travel with the land. If you sell a deed that has open listings, the new owner of that deed becomes the seller and receives the SOL. Your backpack belongs to the deed, not to your wallet, so plan listings before you trade land.
Buying: reserve, pay, confirm
Each listing card shows its price and whether it is AT FLOOR or +N% OVER the floor. Tapping BUY runs three steps, and the button narrates them:
- RESERVING… — the server locks the listing for you for 120 seconds and returns the exact split: how many lamports go to the seller and how many to the fee treasury, tagged with a one-time reference.
- CONFIRM IN WALLET… — your wallet asks you to sign one transaction carrying both transfers. Nothing moves until you approve it.
- CONFIRMING… — once you submit, the game records your signature and polls the chain. When the payment is finalized and both legs check out, the item is placed in your backpack and the listing closes.
What happens if things go wrong:
- If you close the wallet without signing, your reservation simply lapses. After the 120-second hold plus a 180-second grace period, the listing is available to others again. No SOL moved.
- If you did sign and pay, you always get the item — even if confirmation takes longer than the 600-second hold. A paid buyer is never stranded.
- You can hold at most 5 reservations at once.
- If your backpack is full, the item still arrives (returns and purchases never destroy an item); your bag is marked as over capacity and you cannot buy from the Shop until you free space.
- If the game's fee treasury or payment verifier is unavailable, reserving and settling return an error instead of taking payment.
The destination backpack is the base you had selected when you reserved, and it is frozen at that moment.
Land deeds: the external lane
Land deeds are Metaplex Core NFTs, and the in-app COLLECTION tab only shows the deeds you own and deep-links to Tensor and Magic Eden. A 5% creator royalty is set on the collection; those marketplaces honor it by convention, not by chain enforcement. On devnet there is no real liquidity on either marketplace, so the links mainly matter for a future mainnet launch. A traded deed conveys the base, its shards and its backpack, but not the wallet's KEEP or SOL, and the buyer has to claim the deed in-game before the base is theirs.
Mail is not a trading channel
Mail attachments (KEEP, Shards or a small set of consumables) are an admin and system reward lane. There is no way to send items from one player to another except through the Market, and reward mail delivery is currently disabled unless operators turn it on. See Quests, referrals, mail, chat and clans.
Devnet reminder
All SOL paid for boosts, all KEEP spent in the Shop, and every SOL sale on the Market happen on Solana devnet. The tokens are test-net assets with no real value, the fee split and price bounds are playtest values, and nothing here is a promise about a mainnet economy.
See also
- Items, gear and inventory — what every item does and how the backpack works
- Gold Forge — the only source of hero gear, rare writs and the Warzone Aegis
- Economy: Shards and KEEP
- Deposits, withdrawals and 2FA
- Land deeds and the globe
- Defenses, traps and walls — shields and the SOL boosts
- Troops and heroes — writs, hero contracts and recruiting
- Smart contracts and on-chain
- Glossary and FAQ