Campaigns and prizes

Open playtest — everyone can join. No invite code required. Referral codes are optional and keep their existing benefits.

Founding Kingdoms

The first 50 unique original Land Deed minters receive guaranteed whitelist spots. Multiple deeds give no extra spots, and selling a deed does not remove a reserved spot. Wallets, usernames and verified mint evidence are frozen together when the first 50 are confirmed. The checkpoint then stays at 50 until launch.

After the scheduled UTC launch, everyone automatically earns independent Founding points for 14 days, including those first 50. Up to 250 additional spots go to the highest-scoring qualifying deed holders at close, excluding guaranteed recipients. A spot is a whitelist reservation, not a payment or a free deed. Missing evidence blocks awards until verified.

$600 rewarded playtest

Tap Participate inside the game. Registration may open before launch. Only activity after both launch and your opt-in counts, until the scheduled end. The 14-day competition has its own points and fresh streaks. Lifetime points keep growing, and three distinct active UTC days during participation add 25 lifetime points once.

$500 gameplay and feedback prizes + $100 video prize
AwardPrizeSelection
Crown Champion$100Highest rewarded score
Royal Challenger$75Second available highest score
Bronze Banner$50Third available highest score
Grudge Settler$100Most qualifying revenge wins
Daily Defender$25Most active days, then longest streak
Realm Explorer$25Most distinct PvE stages completed with three stars during participation
Bug Scouts5 × $25Excellent actionable reports or feedback
Unfiltered Field Report$100Best original gameplay video with useful, honest feedback

One gameplay award per wallet, allocated in the order above while skipping earlier gameplay winners. You may also win one report award and the video award. Score ties use active days, earliest time reaching the final score, then wallet address. Achievement ties use campaign score and the same fallback.

Revenge wins must link to a qualifying prior attack and meet the game's revenge rules. At most one win against each opposing wallet per UTC day counts. Empty visits, self-owned targets and duplicates do not count.

Submit reports and feedback during eligible participation. Judges consider reproducibility, evidence and usefulness; duplicates are ineligible. Private reports stay private to their reporter and team.

For video, submit the public social-post URL before close. It must show your original gameplay and honest feedback. Judging weights actionable feedback 40%, gameplay evidence 30%, clarity 20% and player-experience coverage 10%. Praise, views and likes give no advantage; constructive criticism is welcome.

Rewards are reviewed and recorded by the team; there is no automatic payout. Unfilled prizes remain unawarded unless the team explicitly records a redistribution decision.

Campaign standings

Lifetime, Founding and rewarded points are separate. Lifetime progress continues throughout both campaigns.

Founding Kingdoms

draft · Start: not scheduled UTC · End: not scheduled UTC

Scores updated not scheduled. Measurement begins 2026-09-08T06:23:14.796Z.

Founding checkpoint: 50 / 50 — first 50 snapshot frozen until launch.

Founding Kingdoms points
RankPlayerWalletPointsActive daysAward eligibility
No campaign scores yet.

Guaranteed first 50

  • 1. Torqueond · BEdR…HFB3
  • 2. · 38De…Z5uS
  • 3. · t45k…x2km
  • 4. Shardlord_42 · DRpq…EEaK
  • 5. Vexborn_7 · JChV…HNAs
  • 6. vexlord.skr · HxGG…AA2v
  • 7. · PyPB…BiLV
  • 8. · 9yLY…19vQ
  • 9. · FzJq…sGBi
  • 10. · D45p…amWF
  • 11. · 6ZxN…DXvi
  • 12. · 3SrD…tGpY
  • 13. · H7pi…2bN7
  • 14. · 5aGb…heBd
  • 15. · Dk5K…xQ6P
  • 16. · A1VL…SkW4
  • 17. · 5WsF…L5AQ
  • 18. · 54kL…XPjA
  • 19. · 9hGs…WXhv
  • 20. · 3rAn…uU3Q
  • 21. · 3y8q…q5hh
  • 22. · 4AgM…cofY
  • 23. · 4abu…HKaM
  • 24. · 66mZ…ycM7
  • 25. · 6GmU…WvBr
  • 26. · 74MP…EFqR
  • 27. · 75Nd…QNYR
  • 28. · 7SdR…Uh5M
  • 29. · 9tJs…tCkk
  • 30. · ASWJ…MjMN
  • 31. · AoUz…8s47
  • 32. · AvPn…E68a
  • 33. · Brxg…z3UH
  • 34. · CimT…btDv
  • 35. · Fpdw…fi4S
  • 36. · Frsp…MvSz
  • 37. · J9C4…j38E
  • 38. Tisz · DiLk…jFYA
  • 39. RoadHog · J5BE…tup6
  • 40. · 9uLi…VhRW
  • 41. heissamueel · A4hn…PCcx
  • 42. Gokhan · GbqJ…Ln1h
  • 43. LandLordPizza · DLP3…6bug
  • 44. antonelli.skr · syLK…5cTh
  • 45. PavanRaj143 · 2Bhe…X6LB
  • 46. · EiHV…iDZv
  • 47. Suga · 4A3o…zxNC
  • 48. ferdblabla · 6Dkv…F7mr
  • 49. lik.skr · Gag6…BayC
  • 50. likk.skr · 2gQh…nDBE

Rewarded Playtest

draft · Start: not scheduled UTC · End: not scheduled UTC

Scores updated not scheduled. Measurement begins 2026-09-08T06:23:14.796Z.

Registration is not open. Only activity after launch and opt-in counts.

Rewarded Playtest points
RankPlayerWalletPointsActive daysAward eligibility
No campaign scores yet.

Activity and retention

8 players played today; there is not enough data for next-day retention; 38% of today's active players fought.

Latest snapshot · Updated

DAU · 2026-09-08 UTC
8 unique active wallets
WAU · 2026-09-02 to 2026-09-08 UTC
8 unique active wallets
Fought today
3 / 8 active wallets (38%)
Exact-day retention; completed target UTC dates only
DayReturnedNumerator / denominatorFirst-play cohort dates
D1not enough data0 / 0not scheduled to not scheduled
D7not enough data0 / 0not scheduled to not scheduled
D14not enough data0 / 0not scheduled to not scheduled

Players are unique wallets taking authoritative in-game actions, deduplicated across lands and devices. Login and passive defence do not count. UTC calendar days; D1/D7/D14 measure return exactly that many days after first play, using completed target days and accounts created after measurement began. Earlier observed activity is incomplete and excluded from new-player cohorts.

Coverage begins 2026-09-08T06:23:14.796Z; measured through 2026-09-08T07:27:59.141Z. Players are measured as unique wallets across lands and devices. Earlier incomplete history does not establish a new-player cohort. Losses count as fighting when troops were actually deployed; spectators, empty visits and passive defence do not.