COMINGComing with onchain gameplay — in development on devnet; dates will be announced.
The next big update: Gems, the Workshop and Forge Ingots, KEEP mining to your wallet, five new buildings, expeditions, vehicles and Seeker Island.
Onchain gameplay is the next big update to Pixel Kingdom Wars: your kingdom gathers realm resources, refines them at a new Workshop, and commits Forge Ingots to the Gold Forge for a share of real KEEP mined straight to your wallet. Everything you do today stays; the update adds a production chain, five new buildings, expeditions across the realms and a Seeker Island economy on top of the game you already play.
Onchain gameplay is in development on devnet; dates will be announced.

At a glance
- One loop, five steps. Gather → refine at the Workshop → commit Forge Ingots at the Gold Forge (Forging KEEP) → claim through KEEP mining → spend in game with Gems.
- KEEP goes to your wallet. Mining pays real KEEP from a daily pool of up to 98,000 KEEP (gross). There is no claim fee, no minimum, and an allocation never expires.
- Gems are the in-game currency. You convert KEEP to Gems at 1:1 and spend Gems on speed-ups, heroes and shop items without a wallet prompt for every tap.
- Five new buildings. Workshop, Exploration Lodge, Market, Realm Harvester and Berth, each 2×2, one per base, 20 levels and 4 visual tiers.
- Free play stays free. Every base keeps a free starter boat and routes for the common resources. A Land Deed is never required to take part.
- Raids stay instant. Nothing in this update adds travel or marching time to an attack.
The new loop, step by step
Play and gather. Your Mines still dig SHARDS. New sources add the eight realm resources — one raw material per realm — from a Realm Harvester and from expeditions. Raw resources are stored in your Keep. See Expeditions and vehicles.
Refine at the Workshop. 10,000 SHARDS become one Forge Ingot. Refining is deterministic: no failure roll and no SOL fee. The Workshop also turns raw resources into refined materials and materials into kits. See Workshop and Forge Ingots.
Forge KEEP. Commit ingots to the Gold Forge. Committed ingots are protected from raids and count toward that day's mining. Your share of the day's funded pool reflects your recent activity, useful onchain actions, your base's progress and what you contributed — an idle, maxed base receives nothing.
Claim with KEEP mining. Settled allocations are claimed straight to your wallet. You pay only the ordinary Solana network costs. See KEEP mining.
Spend with Gems. Convert KEEP to Gems once, then speed-ups, recruits, buffs and extra Mines are paid in Gems with one tap. See Gems.

Status of every feature
Each row says where a feature stands today:
LIVE — in the game now.
COMING — part of this update, in development on devnet.
PLANNED — designed, and follows after it.
| Feature | Status | Where to read more |
|---|---|---|
| Eight-realm fantasy world and realm tiles for Land Deeds | LIVE | Realms and the world |
| Realm-themed bases (a full themed kit for every realm) | LIVE | Base building |
| Seven island chains on the world map, as scenery | LIVE | Realms and the world |
| Native Android app with in-app updates | LIVE | Android app and downloads |
| Gems and the KEEP → Gems conversion | COMING | Gems |
| Workshop and Forge Ingots | COMING | Workshop and Forge Ingots |
| KEEP mining with claims to your wallet | COMING | KEEP mining |
| Exploration Lodge, Market, Realm Harvester, Berth | COMING | New buildings |
| Realm resources, refining and kits | COMING | Workshop and Forge Ingots |
| Expeditions with the free starter boat | COMING | Expeditions and vehicles |
| Vehicle NFTs, crafting and berths | COMING | Expeditions and vehicles |
| Realm permits | COMING | Expeditions and vehicles |
| Seeker Island auctions and the island pool | COMING | Seeker Island and special sites |
| KEEP market for resources, kits, Crystal Fragments, Forge Ingots and items (Land Deed holders) | PLANNED | Market and trading |
| A larger Keep in the base view | COMING | Base building |
| Solana Island workshops and Divine Isle sites | PLANNED | Seeker Island and special sites |
| Clan Charter | PLANNED | Clan Charter |
The locked numbers
These numbers are fixed for launch. Everything else — costs, timers, batch sizes, odds and the score formula — is still being tuned on devnet, so these pages describe it in words.
| What | Locked for launch |
|---|---|
| Convert KEEP to Gems | 1 KEEP → 1 Gem, one way |
| Gems to SHARDS | 1 Gem → 1 SHARDS |
| SHARDS per Forge Ingot | 10,000 |
| Daily KEEP mining pool | up to 98,000 KEEP, gross |
| Pool without / with a Land Deed | 5% / 95% |
| Free ingots per wallet per day | 2 |
| Claims | no fee, no minimum, never expire |
| Active bases per wallet | up to 5 |
| New buildings | 5, each 2×2, one per base, 20 levels, 4 visual tiers |
| Vehicles | 4 families × 4 tiers, up to 5 per base with the free starter boat |
| KEEP market sale | seller 90% / 10% burned |
| Team share of the new taxes | 0% |
The currencies after the update
After the update the game has four spendable currencies. SHARDS, the eight realm resources and Crystal Fragments are resources, not currencies.
| Currency | What it is | Used for | In your wallet | Status |
|---|---|---|---|---|
| SOL | Solana's own token (devnet during the playtest) | Land Deeds, builders, expansions and the NFT market | Yes | LIVE |
| KEEP | The game token, an SPL token | KEEP mining claims to your wallet; the resource and item market (90% to the seller, 10% burned); converting to Gems | Yes | LIVE |
| Gems | The in-game spending currency | Speed-ups, recruits, buffs and shop items; KEEP converts to Gems 1:1 and Gems to SHARDS 1:1 | Never — Gems cannot be withdrawn or listed | COMING |
| SKR | The Seeker token | Seeker Island auctions | Yes | COMING |
Which market uses which currency, and where the KEEP from a sale goes: Market and trading.
What stays exactly the same
- Building, mining SHARDS, training, heroes, quests, the 100-stage campaign and raiding. The rules on Raids and loot do not change.
- Raids are instant, and KEEP is never lootable. The one new raid rule: if a raid destroys your Keep, the attacker takes 1% of each raw realm resource stored there.
- Your Land Deed, its base and everything that travels with it. See Land Deeds and realm tiles.
- Up to 5 active bases per wallet, as today.
- Campaign, quest, daily and mail rewards stay tax-free, and so do Gems.
Pages in this section
- Gems — the in-game currency and how to convert KEEP to Gems.
- Workshop and Forge Ingots — refining SHARDS, resources and kits.
- KEEP mining — pools, weight, claims and the Gold Forge.
- New buildings — Workshop, Exploration Lodge, Market, Realm Harvester and Berth.
- Market and trading — the planned KEEP market (two tabs, Land Deed holders) and what stays in SOL.
- Expeditions and vehicles — the starter boat, four vehicle families and realm permits.
- Seeker Island and special sites — auctions, the island pool and the special islands.
- Clan Charter — transferable clan leadership.
- What changes for players — what happens to your balances when the update ships.
