Founding Kingdoms and Crown Clash: how the playtest campaigns score, who qualifies, whitelist spots and competition awards, and where to follow them live.
Campaigns are scheduled playtest competitions with their own scores, separate from the lifetime tester leaderboard. Founding Kingdoms awards Genesis Land Deed whitelist spots to Land Deed holders, and Crown Clash is an opt-in competition with cash awards paid outside the game.
Follow both live — standings, rosters and schedules — on the campaigns page.
Quick facts
- Two campaigns, each 14 days long, each with its own fresh score and streak. Points earned before a campaign starts do not carry in.
- Founding Kingdoms: the first 50 original deed-minter wallets hold guaranteed whitelist spots; up to 250 more go to the highest-scoring eligible deed holders.
- Crown Clash: tap Participate in TESTER → CAMPAIGNS to enter; awards total $600.
- Lifetime points keep counting throughout, on the tester leaderboard.
How campaign scoring works
Campaign scores use the same daily play values, caps and streak bonuses as the tester program's daily points — see Daily points — but each campaign keeps its own total and its own streak:
- Only actions at or after the campaign's launch, and before its end, count.
- Milestones you earned earlier stay in your lifetime total; they do not enter a campaign.
- A campaign's results are reconciled over the full window and then frozen.
Founding Kingdoms
Reward: Genesis Land Deed whitelist spots. Founding Kingdoms is about the players who put down roots first.
- Guaranteed founders. The first 50 unique wallets that minted an original Land Deed receive guaranteed whitelist spots. Their wallets, names and verified mint order are frozen when that checkpoint completes. Owning several deeds does not add spots, and selling a deed later does not remove a guaranteed spot.
- Ranked spots. After the founder checkpoint, the team schedules a 14-day campaign. Everyone takes part automatically, founders included. At the close, up to 250 further spots go to the highest-scoring eligible deed holders, not counting the founders.
- Eligibility. A Land Deed is the ticket: eligibility is checked at the close, and the results are then frozen.
Crown Clash
Reward: cash awards, paid outside the game. Crown Clash is a separately scheduled 14-day competition.
- Enter by tapping Participate in TESTER → CAMPAIGNS. Registration can open before launch and closes when the campaign ends. Only activity after both the launch and your own participation counts.
- Founders may compete too.
- Participation bonus: being active on 3 different UTC days while participating adds +25 lifetime points, once.
| Award | Amount | Who wins it |
|---|---|---|
| Crown Champion | $100 | Highest campaign score |
| Royal Challenger | $75 | Second-highest score |
| Bronze Banner | $50 | Third-highest score |
| Grudge Settler | $100 | Most qualifying revenge wins |
| Daily Defender | $25 | Most active days, then longest streak |
| Realm Explorer | $25 | Most different campaign stages three-starred while participating |
| Bug Scout (five awards) | $25 each | Excellent, actionable reports or feedback |
| Unfiltered Field Report | $100 | Best original gameplay video with useful, honest feedback |
Awards total $600: $500 for gameplay and reports and $100 for the video.
Rules that decide ties and repeats
- Each wallet may receive one gameplay award, one Bug Scout award and the video award. Gameplay awards are given in the order of the table, skipping wallets that already have a gameplay award.
- Score ties are broken by active days, then by who reached the final score first, then by wallet address. Achievement ties use the campaign score, then the same order.
- A revenge win needs a verified earlier attack on you and a winning return attack; at most 1 counts per opposing wallet per UTC day.
- Bug Scout: submit a report while you are participating, then choose it in CAMPAIGNS to enter it. It must be accepted as actionable; duplicates are not eligible.
- Video: submit a public HTTPS link to your post before the close. Judging weighs useful feedback 40%, gameplay evidence 30%, clarity 20% and coverage of the player experience 10%. Honest criticism is welcome; views and likes give no advantage.
- Decisions, evidence and external payment references are recorded. An award nobody qualifies for stays unawarded unless the team decides otherwise.
See also
- Playtest and the tester program
- Quests, referrals, mail, chat and clans
- Campaign and PvE — the 100-stage story campaign, which is a different thing.
- Land Deeds and realm tiles
