Pixel Kingdom Wars

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Quests, referrals, mail, chat and clans

How daily and weekly quests pay Shards, how referral codes work, what in-game mail and global chat do, and where clans and leagues stand in the playtest.

This page covers the parts of Pixel Kingdom Wars that sit around your base: the Quest Board that pays Shards for playing, the referral codes that bring friends into the playtest, the in-game inbox, global chat, and the current state of clans, profiles and leagues. The game runs on Solana devnet, which means any SOL or KEEP you see is test-net money with no real value. Clans are the one exception on this page: they are described here because the screen exists, but they are not open yet.

Quick facts

Quest Board

The Quest Board listing daily quests with their Shard rewards and a CLAIM button

The Quest Board has two scopes: daily and weekly. Days and weeks run on UTC, so the board resets at 00:00 UTC, not your local midnight.

Progress is tracked automatically as you play. When a quest's target is reached it is marked complete, and you tap CLAIM to receive the reward. You cannot claim a quest that is not complete, and you cannot claim the same quest twice in a period.

Why Shards and not KEEP: quest rewards are deliberately in-game Shards (minted by the game, not withdrawable), so the board rewards play without turning into a faucet for the tradeable token.

Daily bonus

The board says CLAIM ANY 3 · BONUS +25. The claim that brings your claimed-daily count to 3 for the day also pays a one-time +25 Shard bonus. It is paid once per UTC day; claiming a fourth or fifth quest does not pay it again.

Multiple bases

If you own more than one base, quest progress and claims are tracked per base. The board shows the progress of the base you are currently viewing, so a raid launched from one base does not advance the quests of another.

Daily quests — raiding

QuestReward (Shards)Target
Win a raid with 2★201
Win a raid with 3★301
Win 2 raids302
Go raiding 3 times203
Win from the World Map201
Steal 500 Shards20500
Steal 1,500 Shards301,500
Earn 5 stars in raids255
Clear a Campaign stage151
Clear 2 Campaign stages252
Destroy an enemy Vault201
Defend successfully301
Use all 3 buffs in one raid301
Raid with the War Horn151
Raid with Swift Boots151
Raid with a Powder Charge151

Daily quests — troops and heroes in battle

QuestReward (Shards)Target
Deploy 20 troops2020
Send a hero into battle101
Win with a hero, lose no hero251
Use 2 Keg Runners in one raid151
Deploy 5 Highlanders105
Deploy 5 Bowmen105
Deploy 3 Tunnelers153
Deploy 3 Tur Riders153
Deploy 2 Plunderers102
Deploy 2 Giants202
Deploy 2 Trolls202
Deploy a Dragon201
Deploy a Mage201

Daily quests — campaign, building, training

QuestReward (Shards)Target
Clear a campaign stage201
Earn 3★ on a campaign stage301
Clear 2 campaign stages302
Upgrade any building151
Start 2 building upgrades252
Push a building to level 3+251
Place 5 wall segments105
Place 10 wall segments1510
Clear an obstacle151
Train a Tur Rider151
Train 5 troops155
Train 20 army points2520

Daily quests — economy, scouting, heroes

QuestReward (Shards)Target
Collect from your Mines101
Collect 1,000 mined Shards251,000
Claim the Daily Cache101
Spend 200 Shards15200
Spend 500 Shards25500
Smelt Shards in the Gold Forge201
Scout an enemy base101
Scout 3 bases103
Upgrade a hero251

Tip: the "Spend" quests count Shard spends only. Spending KEEP in the shop does not advance them.

Weekly quests

One of these is live each week; all pay 100 Shards.

QuestTarget
Earn 8 stars8
Win 10 raids10
Steal 5,000 Shards5,000
Clear 5 Campaign stages5
Train 100 army points100

Campaign rewards

The campaign has its own one-time Shard rewards: the first time you earn 3★ on a stage you receive a bonus that grows with the stage's Keep band, from 400 Shards in the first band to 10,000 in the last. Campaign stages also tick the campaign quests above. See Campaign and PvE for the full table.

Referrals

Your referral code is shown on your Profile, together with a share link of the form https://play.pixelkingdomwars.com/?ref=KEEP-XXXXX. The code is minted the first time you open that screen and stays with your account.

What your friend gets

A friend who opens your link (or types your KEEP-… code into the single code box at the playtest gate) is admitted to the playtest. That is the invitee's reward: a seat in the playtest. There is no mining or Shard bonus for the invited player in the current version.

What you get

Each qualified and active referral adds +0.5% to your mining quota. The bonuses stack additively with no cap at playtest scale.

A referral qualifies once your friend:

  1. owns an active, paid Land Deed, and
  2. has that base's Keep at level 3 or higher.

Qualification is checked by an hourly job and is sticky. The bonus then counts only while the friend is active: seen in the game within the last 7 days and still holding an active paid deed. If they go quiet, your bonus from them pauses; when they return, it resumes.

Why the qualification gate: the inviter's bonus is tied to the friend actually settling in (land plus a Keep 3 base) rather than to a wallet that signs in once. That keeps the bonus meaningful and hard to farm.

The 14-day window

A referral relationship can only be recorded within 14 days of the referee's account creation. After that the code still admits them to the playtest, but the relationship is not recorded and they will never count toward your bonus. If you arrived through a link, the code is remembered and redeemed automatically when you pass the playtest gate; you can also enter a code later on your Profile under ENTER REFERRAL CODE → USE, as long as you are inside the window.

Referral links, like clan membership, stay with your wallet if you sell a deed.

In-game mail

The in-game mail inbox with a reward message and its CLAIM button

The MAIL inbox is private to your wallet. Messages come only from the game (system) or from admins; there is no player-to-player mail.

Mails that exist today include the playtest welcome letter sent when you found your first base, and a base-skin refund notice when one applies. Whether new mail is delivered at all is an operations switch, so treat the inbox as a place where you may receive system or admin messages rather than a guaranteed schedule.

Any KEEP in a reward mail is devnet KEEP: test-net tokens with no real-world value.

Global chat

The global chat panel with recent messages and a compose box

There is one global chat channel. There is no clan chat and no direct messages; the project uses Discord for that.

Reading: anyone signed in and admitted to the playtest can read. The chat launcher appears on the base, build and map screens.

Posting requires all of the following:

Why the deed requirement: tying posting to land ownership means a spammer has to buy a deed per wallet, which keeps the single global channel usable at playtest scale.

Message rules

RuleValue
Maximum length280 characters (and at most 1,024 bytes)
Maximum lines4
Not allowedURLs, markup/markdown, control characters
Cooldown between sends5 seconds
Sends per hour per wallet20
Visible for7 days

Moderation tools: you can block an author and report a message with a reason (spam, harassment, hate, sexual, personal info, other), up to 10 reports per day. Admins review the report queue, can redact messages, and can mute a wallet for 1 hour, 24 hours, 7 days, or permanently. Report evidence is kept for 90 days even after the message itself expires.

Each message shows the author's name, avatar, and a Seeker-verified badge where applicable.

Clans

Clans are not available yet. The in-game CLANS screen says: "CLANS — COMING SOON. Clan warfare arrives as a major update after playtest. Existing clans and their weekly chests are preserved."

What that means in practice:

Profile: usernames and avatars

The profile and settings screen with username, avatar and referral code

Your Profile is where you set your identity, and it is also where you find your referral code and your league.

Usernames

Avatars

Leagues and leaderboards

Your profile header shows your Keep level and your league, which is set by trophies:

LeagueTrophies
Bronze0+
Silver400+
Gold800+
Sol1,200+

Leagues are recomputed every Monday at 00:15 UTC. Only active, paid, deed-minted bases are ranked, and a league place belongs to the deed rather than to the wallet.

Prizes: when the weekly league pool holds KEEP, it is split 60% to Sol and 40% to Gold, shared equally within each tier; Bronze and Silver receive nothing, and an empty tier's share stays in the pool. Note that in the current code the pool is not being refilled by raid activity, so weekly prizes may be zero. Any prize paid is devnet KEEP with no real-world value.

Leaderboards: there is no general trophy leaderboard inside the game right now. Trophy ordering appears only in the World Map player search (land owners, top 10) and in the clan list. The separate TESTER leaderboard ranks playtesters by milestone and feedback points, not trophies; see Playtest and the tester program.

Notifications

Under Profile → NOTIFICATIONS, pressing ENABLE asks your browser for notification permission. Once granted, the game shows "UPGRADE COMPLETE" or "CONSTRUCTION COMPLETE — your builder is free." when a builder job finishes while the tab is open but hidden. There is no server push: nothing is sent when the app is fully closed, and there are no raid, mail or chat notifications yet.

See also