COMINGComing with onchain gameplay — in development on devnet; dates will be announced.
Seeker Island's 100 spots are auctioned in SKR for weekly terms; winners sell realm permits and share the island pool equally.
On this page
- At a glance
- Where Seeker Island is
- The spots: King and regular
- A week on Seeker Island
- How bidding works
- What a winning spot receives
- Half of every permit it sells
- An equal share of the island pool
- A worked example
- Collecting your share
- Realm permits: buying one
- Taxes: what counts
- Status
- FAQ
- Is a spot mine for good?
- I was outbid. Is my SKR gone?
- Does a King spot get a bigger share of the pool?
- Can I hold several spots?
- What happens to a spot nobody bids on?
- What if no spot is won at all in a term?
- Do I need a permit for my home realm?
- The spot that sold my permit changed hands. Does my permit stop?
- See also
Seeker Island is a single island in the open sea east of Solana Reach, and it serves the whole world. Its 100 spots are auctioned in SKR, one term at a time. The winners sell realm permits that open other realms to everyone's expeditions, and they share the island pool, which collects a slice of what every realm produces.
Onchain gameplay is in development on devnet; dates will be announced. The in-game screens for Seeker Island are still being built; the diagrams on this page are composed from the art made for it.

At a glance
- 100 spots: 20 King spots and 80 regular spots, each with its own auction.
- Weekly terms. A term lasts 7 days. The auction for the next term runs for 24 hours on the last day, so there is never a gap.
- Bids in SKR, locked in an onchain escrow. If someone outbids you, you can take your SKR back at any time.
- Winners sell realm permits: 0.01 SOL for 7 days of expeditions into one more realm, up to 10 a day per spot. The fee is split equally between the spot and the team.
- Winners share the island pool equally: 20% of newly gathered resources and SHARDS and 10% of newly mined KEEP, from every realm. The team takes none of it.
- A spot is a temporary right for one term. It is never a Land Deed and never an NFT.
Where Seeker Island is
There is one Seeker Island for the whole world. It lies in the open sea east of Solana Reach, and every realm's island tax flows to it. You can already find it on the Realms Globe, in the browser and in the Android app: tap it to open its panel, which marks it as coming soon.
The spots: King and regular

| King spot | Regular spot | |
|---|---|---|
| How many | 20 | 80 |
| Realms it sells permits for | all 8 | a fixed set of 1–4 |
| Permits it can sell a day | up to 10 in total, across all its realms | up to 10 in total |
| Share of the island pool | one equal share | one equal share |
- Reach, not a bigger cut. A King spot can sell permits for every realm, but it has the same daily limit and receives the same pool share as a regular spot.
- Published before bidding. Every spot's class, realms, auction dates, term dates and rules are shown before bidding starts, and they can't change during the term. A winner can't swap a spot's realms.
- Several spots. You can hold more than one spot. Each winning spot gets its own equal share.
A week on Seeker Island

Everything is published first. Each spot's class, realms, auction dates and term dates are listed, and all spot auctions open together.
The auction. For 24 hours on the last day of the current term, every spot's auction for the next term is open. Before the island first opens, a 24-hour auction decides who holds the spots in term one.
The hand-over. When the auction closes, the highest bid on each spot wins it. Once the results are finalised onchain, the new winners take over for the new term.
The term. For 7 days each winning spot sells permits while the island pool fills.
The next auction. On the final day the auction for the following term runs, and the current holders keep operating until the term ends. Spots never renew by themselves: to keep yours, win it again.
Collect. Winners collect their share of the pool whenever they like, including after their term has ended.
How bidding works

- Bid in SKR from your Solana wallet. During the devnet playtest, auctions use devnet SKR, a test token with no monetary value. Whether and when auctions use real SKR will be announced.
- Open bidding. Everyone can see the highest bid on each spot. A new bid must be higher than the current highest bid and at least the minimum opening bid, which is shown before bidding starts.
- Escrow. Your SKR is locked in that spot's onchain escrow. To raise your bid you add only the difference.
- Outbid? Your SKR is safe. Withdraw all of it whenever you like, or top up to bid again. Only the leading bid stays locked until the auction ends.
- No ties. A bid equal to the highest bid is refused, so whoever reached an amount first keeps the lead.
- The close. Each auction closes at its scheduled time and the highest bid wins the spot. Results are finalised onchain shortly after. If the game server doesn't do it, anyone can, so nobody can stall a result.
- Where the winning SKR goes. Winning bids are planned to fund prizes for player competitions, not the team. Prize details will be announced.
- Unsold spots. A spot that gets no bid stays closed for that whole term: it sells no permits and takes no share of the pool. It goes back up for auction the next week.
What a winning spot receives
Half of every permit it sells
Each permit your spot sells costs the buyer 0.01 SOL, split equally between your spot and the team and paid out in the same transaction. SOL from permits is never pooled: it goes to the spot that made the sale. Your spot can sell up to 10 permits a day across all its realms, and you don't need to be online: players buy directly from your spot.
An equal share of the island pool

How new production is split (Resources means newly gathered resources and SHARDS; KEEP means newly mined KEEP):
| Resources | KEEP | |
|---|---|---|
| You, the player | 80% | 80% |
| The island pool | 20% | 10% |
| Future mining | — | 10% |
| The team | 0% | 0% |
Every realm feeds the same pool, and each term's pool is shared equally among that term's winning spots, one share per spot. Bid size, King status, how many permits a spot sold and how many realms it covers make no difference.
A worked example
| Step | Frost Quartz |
|---|---|
| New units gathered by players across all realms | 100 |
| Kept by the players who gathered them | 80 |
| Sent to the island pool | 20 |
| Each winning spot's share, if 60 spots won the term | one sixtieth of the pool |
| Each winning spot's share, if all 100 spots won | one hundredth of the pool |
The same split applies to SHARDS and every other realm resource, and to the KEEP pool.
Collecting your share
KEEP. Your spot's KEEP share builds up as each mining day is settled. You claim it to your own wallet. There is no claim fee; you pay only the network fee and any account rent the claim needs.
Resources and SHARDS. Your share is delivered into a base you own, whenever you choose to collect it.
It stays yours. A share belongs to the spot's winner for that term. You can collect earlier terms after your spot has passed to someone else.
When it was produced decides. The island tax goes to the spots that won the term in which the resources were produced. When a player collects them makes no difference.
Realm permits: buying one

- Home is always open. Your home realm never needs a permit. A permit opens one more realm to one wallet for 7 days.
- One approval. The fee, the spot's daily slot and your permit are handled together in one transaction, or none of them happen.
- Sold out? If a spot has sold its 10 permits for the day, buy from another spot that offers the same realm.
- Access, not a shortcut. You still need a vehicle that can make the trip. See Expeditions and vehicles.
- Its own clock. A permit runs its full 7 days, even if the spot that sold it changes hands.
- Trips always come home. An expedition that set out while your permit was valid can return after it ends; an ended permit only stops new departures.
- Renewing (planned). You never hold two permits for the same realm at once: the cover belongs to your wallet and the realm, not to the spot. Buying that realm again before yours ends, from any spot, is planned to add the new days after your current end, so none are wasted. No automatic renewal is planned.
- A right, not an item. A permit belongs to your wallet; it is not an item in your bag.
Taxes: what counts
- Taxed once, when something new is produced: newly gathered resources and SHARDS, and newly mined KEEP.
- Never taxed again: buying, selling, refining, crafting, receiving your pool share, or anything produced before onchain gameplay starts. Raid loot taken from existing stock isn't taxed again; SHARDS still waiting uncollected in a Mine count as new production when they are collected or taken in a raid. The KEEP market burns 10% of each sale instead; see Market and trading.
- Tax-free rewards: campaign rewards, quest rewards (including the daily quest bonus), mail rewards and Gems. How other rewards are treated will be announced.
- Small amounts count precisely. Splitting a collection into pieces never changes the total tax, and rounding leftovers stay in that term's pool.
- Spot holders pay too. Holding a spot doesn't exempt your own play from the island tax, and your pool share doesn't count toward your KEEP mining score.
Status
| Part | Status |
|---|---|
| Seeker Island on the Realms Globe (browser and Android), as scenery | LIVE |
| Spot auctions in SKR | COMING |
| Realm permits sold by spots | COMING |
| The island pool and collecting shares | COMING |
FAQ
Is a spot mine for good?
No. Winning a spot gives you its rights for one term of 7 days. A spot is not a Land Deed or an NFT, and it goes back to auction for every term.
I was outbid. Is my SKR gone?
No. It stays in the spot's escrow until you withdraw it, and you can withdraw all of it at any time, or top up to bid again.
Does a King spot get a bigger share of the pool?
No. A King spot can sell permits for every realm, but every winning spot gets the same share of the pool and has the same daily permit limit.
Can I hold several spots?
Yes. Each winning spot gets its own equal share of the pool.
What happens to a spot nobody bids on?
It stays closed for that term: no permits and no pool share. It goes back up for auction the next week.
What if no spot is won at all in a term?
Then that term's pool is set aside. It is never paid to later winners, and nothing moves it to the team automatically. What happens to it will be announced.
Do I need a permit for my home realm?
No. Your home realm is always open to your expeditions; a permit adds one more realm.
The spot that sold my permit changed hands. Does my permit stop?
No. A permit runs its full 7 days whatever happens to the spot that sold it.
See also
- Islands at a glance — the three special islands side by side.
- Solana Island and special sites — crafting workshops and the Divine Isle.
- Expeditions and vehicles — using a realm permit.
- KEEP mining — the taxes that fill the island pool.
- Items and inventory — where resources from your pool share are kept.
- Onchain gameplay
