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Land, deeds and the globe

How Land Deeds work: the 0.2 devnet SOL price, picking a real Earth cell on the globe, what land unlocks, multi-base slots and deed transfers.

You can play Pixel Kingdom Wars without owning any land, but the world map, the Gold Forge, the SOL market and raids against other landowners all open up only once you buy a parcel. A parcel is a real 0.5° cell on an Earth globe, and owning it gives you a Land Deed NFT whose picture and traits are your actual base. This page explains what a deed is, how the purchase works, how to choose a spot, and what happens when a deed changes hands.

Everything here runs on Solana devnet. The SOL you pay and the KEEP you earn are test-net tokens with no real-world value.

The Earth globe in the WORLD view, with populated regions pinned

Quick facts

What a Land Deed is

A Land Deed is a Metaplex Core NFT on Solana devnet. One deed exists per base, minted to your wallet once your land payment is confirmed. All deeds belong to a single collection (devnet address 56RemMwZRxL7xMMV8TbiErZX2YfrnuY65x3t7sTQxKrT).

The on-chain name is Land Deed · XXXX…YYYY, where the two halves are the first and last four characters of the asset's address, and the symbol is DEED.

Dynamic metadata

Your deed is a living document. Its metadata URL points at the game server, which rebuilds the document from live game state, so the traits change as your base changes:

TraitWhat it shows
LocationEarth Cell <n> – the cell index of your parcel
CountryThe country name (Natural Earth)
TileEarth · <n>
Keep LevelYour Keep's current level
BuildingsNumber of buildings on the base
LandThe side length of your claim, as side×side
FoundedThe date the land was paid

The image is a render of the base itself. The server refreshes hosted documents in rolling passes about a minute apart, a slice of deeds per pass, so a given deed may take a few minutes to catch up. Whether wallets and explorers pick up fresh traits immediately depends on an on-chain URI re-version job that is deployment-dependent and currently off by default, so a wallet app may lag behind what the game shows.

Why the deed can't protect your base: gameplay never reads the NFT. Shields, attackability and ownership of what is inside the base are all server state, so nothing you do to the NFT (freezing it, moving it to a cold wallet) changes whether you can be raided.

Royalty and transferability

Your deed's description says what it conveys: the complete playable base, and nothing from the wallet level. See Deed transfers below.

What land unlocks

Free onboarding is on: any wallet can build, mine and train without land. Buying land unlocks:

Without land you have no plot and therefore no row on the world map.

Note: the 5,000 starter Shards are granted when a base is first created, not when you buy land.

See Getting started and Economy: Shards and KEEP for the wider picture.

The Earth globe

The WORLD view opens on a globe built from public-domain Natural Earth land masks.

At globe zoom you see one pin per populated sector with player and base counts and a warzone flag. Sector detail shows aggregate pins only — counts, not identities. Your own block shows your parcel, the parcels you own, and which sectors are within your raid reach.

Why "reach is trophies, never distance": raids are instant and have no travel, so the map does not gate attacks by geography. On-map attack eligibility is ±20% of your trophies, with a minimum window of 50 trophies. See Raids and loot.

Choosing a spot

Tap any tile on the globe. The parcel sheet tells you its state: YOURS, CLAIMED, FREE, OUTSIDE ACTIVE PLAYABLE MAP, CHECK ON SELECTION, or NOT CLAIMABLE. The purchase button reads CHOOSE THIS LAND (or CHECK & CHOOSE THIS LAND when the server still needs to confirm the cell).

Parcel detail sheet for a selected Earth cell

Blocked tiles explain themselves:

If you don't own land yet, your home control reads CHOOSE LAND and takes you to your current populated region or the busiest one. Exact-cell choice is always available for your first parcel, and for later parcels as well while multi-base is on (it is on in production). If you skip choosing, the server picks a free seatable cell uniformly at random for you.

Buying land: reserve, pay, finalize, mint

Land purchase flow with the reserved cell and the devnet SOL quote
  1. Reserve. When you start a purchase the server creates a payment intent and reserves an exact cell. A cell that is not seatable or has no sovereign is refused; a cell someone else owns or has a live reservation on is refused too. The reservation lasts 15 minutes. One open intent per wallet per purchase kind is reused, but only while at least 10 of its 30 minutes remain; otherwise you get a fresh one.
  2. Pay. Your wallet signs one transaction to the game's shardkeep-core program with the intent's reference key. Your first parcel uses the one-time pay_entry instruction; every later parcel uses the repeatable buy_sink instruction. The program splits the SOL 40% / 35% / 25% between the liquidity, dev and ops treasuries.
  3. Verify. The client submits the signature and polls every 2.5 seconds; a background watcher also checks every 15 seconds. The payment must match the quoted amount exactly.
  4. Credit. Atomically, your land is stamped as paid, the base is activated into a slot (if fewer than 5 are active), your plot row is written with the frozen Earth cell and country, and the reservation is marked converted.
  5. Mint. The Land Deed is minted to your wallet best-effort in the background. Minting never blocks the purchase: your land is yours the moment the payment is credited, and a self-healing job retries any missed mint about once a minute. The deed's address is derived from your base's stable id, so a retry can never produce a second deed. Until the mint lands, the parcel's deed status may read pending or minting.

If an intent expires or fails, its cell is released and becomes free again.

Tip: the Earth cell and country written at purchase are frozen for the life of that base. They are never recomputed, even if the underlying map data is regenerated later.

See Deposits, withdrawals and 2FA for how devnet SOL reaches your wallet and Smart contracts and on-chain for the program itself.

Multiple bases

Multi-base is on in production.

Deed transfers: the base follows the deed

A deed conveys the complete playable base. Selling it sells the structures, the Shards on that base, mines, army, heroes, items, trophies and history. It does not convey your identity, your wallet KEEP or SOL, clan membership, or account cosmetics.

How a transfer becomes a game transfer:

Why inactive: the buyer may already have 5 active bases, so the game never forces a new base into a slot.

What the globe reveals about you

See also