Reference

Known issues

Current known issues and quirks in Pixel Kingdom Wars, what they affect, and what to do about them while a fix is on the way.

Updated 2 min read

On this page
  1. Battle
  2. Base and building
  3. Web and Android differences
  4. Money and wallets
  5. Reporting a problem
  6. See also

This page lists the issues we know about in the live game and what you can do about each one while a fix is on the way. If something is wrong and it is not here, send it through FEEDBACK in the game — reports with a screenshot help most.

Battle

  • Defending heroes leave the fight early. A recruited hero who defends your base is currently removed about 8 seconds into a raid. Treat a defending hero as a strong opening burst, not a full-length defender. Attacking heroes are not affected.
  • Hero HP bars ignore gear. In battle, a hero's HP bar does not include the HP bonus from equipped gear. The bonus is applied in the fight; only the bar is wrong.
  • Some mid-game campaign stages are hard for all-ground armies. Since towers reach further, a few campaign stages around defender Keep 6–8 are hard to clear with a recommended-size army that has no flying troops. Bring a mix, or come back when your troops are levelled.
  • A pure-dragon army can still flatten a base. A maximum-size army of Dragons can clear a base; air defences and archer, tesla and mage towers are the counter.

Base and building

  • Building sheets overstate stats above level 5. The HP and damage preview on a building's sheet grows a flat 25% per level, which matches the real value only up to level 5. Battles use the real, tapering values on Defenses, traps and walls.
  • Realm props become obstacles at the largest land sizes. From the 8th land expansion, the realm's own trees and rocks that fall inside your new land become ordinary obstacles you can clear. If you move a building off such a spot, the obstacle may appear on the tile it left.
  • Hero contracts need land, direct recruiting does not. Buying a Hero Contract in the shop needs a paid base; recruiting the same hero at its altar for KEEP does not.

Web and Android differences

The Android app is our primary client, so some new features reach it first and the web follows.

  • Camera. On Android your base fills the screen at the widest zoom. On the web you can zoom out further and see the realm around your base.
  • Older Android app versions can show older realm ground and older art for realm obstacles. Update the app to see the current realm kits — see Android app and downloads.

Money and wallets

  • BUY KEEP WITH SOL is unavailable. It shows as TEMPORARILY UNAVAILABLE and retrying does not help. You can still deposit KEEP you already hold.
  • Deed traits can lag in wallets. A wallet or explorer may show a Land Deed's older traits for a while after your base changes. The game always shows the current state.

Reporting a problem

  1. Open FEEDBACK in the game.
  2. Pick a category, write what you expected and what happened, and attach a screenshot if you can.
  3. The team may reply in the report's conversation. Reports and screenshots are private to you and the team.

See also