Pixel Kingdom Wars

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Glossary and FAQ

Every Pixel Kingdom Wars term in one place (SHARDS, KEEP, deeds, stars, shields, writs, SIWS, SGT) plus plain answers to the questions players ask most.

Pixel Kingdom Wars has its own vocabulary, and some of it overlaps with Solana's. This page defines the words you will meet in the game and in these docs, then answers the questions players ask most often. Everything here reflects the playtest on Solana devnet: every SOL and KEEP figure is test-net money with no real value.

If a term links to another page, that page has the full rules and numbers. Where a feature is switched off or not yet deployed, this page says so rather than describing it as live.

Quick facts

Glossary

Terms are grouped by where you meet them. UI names are written the way they appear on screen.

Currencies and the economy

Land, deeds, and the globe

Raids and combat

Why: mined wealth is meant to be raidable and KEEP is not. Keeping loot in SHARDS lets raids matter without ever touching the withdrawable token.

Wallets, sign-in, and the playtest

FAQ

Is this real money?

No. The playtest runs on Solana devnet. Devnet SOL and the devnet KEEP token are test-net tokens with no real value, and there is no mainnet deployment, no exchange pool, and no mainnet game state. Treat every price and payout on these pages as a test number.

How do I get an invite?

Three ways in: apply at pixelkingdomwars.com and redeem the one-time code from your approval email; hold a Seeker Genesis Token (checked automatically on the PLAYTEST ACCESS screen); or redeem a friend's KEEP-XXXXX referral code, typed into the gate or carried by a ?ref= link. Admission sticks to your wallet. Signing in is not gated, so you can connect first and redeem afterwards, and no SOL is needed to redeem.

The playtest gate where invite and referral codes are redeemed

Do I need to pay to play?

No. Once admitted, your first base appears on your first visit with a level-1 Keep and 5,000 SHARDS. Building, mining, training, heroes, quests, and the 100-stage campaign are free and stay free. Buying land (0.2 devnet SOL) adds your parcel, the Gold Forge, market trading, raiding landowners, PvE bounties, the clan screens (clans themselves are COMING SOON), and withdrawals.

Where are my SHARDS? Why isn't my balance going up?

SHARDS sit in a Mine until you collect them, and each Mine holds at most one day of output. When its buffer is full, production pauses; nothing is lost, it just stops until you tap collect. A Mine also only produces after its build job completes. And if you switched bases, remember each base has its own SHARDS.

Tip: collect at least once a day. A full Mine is not losing SHARDS, but it is not making any either.

What can be stolen from me?

SHARDS only. A raid exposes half of your base's liquid SHARDS plus any SHARDS in today's open Gold Forge, and a 3-star attacker can take all of that exposed share; destroyed Mines also hand over their uncollected buffers. KEEP is never lootable, KEEP in withdrawal escrow is raid-protected, and nothing on chain (your deed, your wallet SOL) can be taken by a raid. You never gain KEEP from raiding either.

Can I lose my land?

Not through gameplay. Raids move SHARDS and trophies, never the parcel or the deed. Your land changes hands only if the Land Deed NFT leaves your wallet because you sold or transferred it; then the whole base follows the deed to the new owner.

Why did my raid get 0 stars?

Stars need 50% destruction (walls and traps do not count), the Keep destroyed, or 100% destruction. If the fight ended before you reached half the base and the Keep still stood, you scored nothing, lost 10 trophies (more if you were the favourite), and paid the ante. The battle ends early once no attacker troop is alive and you have nothing left to deploy, so keep reserves for the 90-second clock.

A raid result screen showing stars, loot, and trophy change

Why can't I attack this base?

The usual reasons: it is shielded (a shield blocks targeting and scouting); it is outside your trophy window (±20% of your trophies on the map, floor 50); you already attacked it today (once per UTC day per target); its owner is mid-attack themselves; or it is on the other side of the land line, because landless keeps and landowners never meet.

Why can't I withdraw yet?

Withdrawing KEEP needs land (a paid deed with an active base). Then: at least 500 KEEP per request, a 2% fee, one withdrawal per rolling 24 hours, and a daily cap set by your strongest paid base's Keep level (50,000 at L1 up to 250,000 at L20). A standard withdrawal freezes your KEEP for 24 hours before it pays out. An authenticator enabled for 24 hours lets you tick INSTANT and skip the hold; disabling or re-enrolling it resets that clock, and email codes never unlock instant. Everything is devnet KEEP.

My withdrawal says FAILED. Is my KEEP gone?

No. A failed payout keeps the full amount in escrow. A REFUND button appears only when the server can prove nothing was sent; otherwise contact support rather than retrying, because the transfer may already have landed on chain.

Can I buy KEEP with SOL?

Not right now. The KEEP WALLET screen shows BUY KEEP WITH SOL — TEMPORARILY UNAVAILABLE, and the server refuses the request. You can still deposit KEEP you already hold, and convert KEEP to SHARDS 1:1 (one way).

Where is my Gold Forge KEEP?

Forge payouts are not auto-credited. After UTC midnight your share appears as claimable; tap claim within 30 days or it returns to the pool. Settlement is deferred while any contributing base is in a live raid, so a day can settle a little late. Item drops land in the contributing base's inventory in the same transaction, at most one of each item per day.

Why didn't I get a league prize?

League tiers are live, but the weekly KEEP pot currently has no funding source in the code, so the Monday settlement pays 0 KEEP unless operators fund it.

Why can't I train Dragons or Mages?

Five elite troops need a training writ consumed for your wallet: Mage (shop, 5,000 KEEP) and Dragon, Gloamfang, Hexbarrow, and Direwyvern (Gold Forge drops only, tradeable on the market). Wallets created before 2026-08-17 that met the old Keep-level gates keep those troops permanently.

Can I create a clan?

Not yet. Clans are COMING SOON: founding and joining are refused in this playtest, and the clan screens also need land. Existing pre-freeze clans are preserved.

What happens if I sell my deed?

The buyer gets the complete playable base: structures, the SHARDS on that base, Mines, army, heroes, items, trophies, and battle history. Your wallet KEEP and SOL, your username, and your clan membership stay with you. The base arrives inactive for the buyer until they activate it, and the game notices the transfer within about a minute.

Can I have more than one base?

Yes. Each deed is a base; you can hold any number and keep up to 5 active at once. Each base has its own SHARDS, army, and trophies; KEEP and your identity are shared across them.

Why does the game open inside my wallet app on iPhone?

Because iOS gives wallet apps no way to return to Safari or Chrome, OPEN IN PHANTOM (or Solflare, Backpack) runs the game in the wallet's own browser. On Android you can also use CONNECT WALLET APP. If you installed the game to your Home Screen, the Google / X / Email option keeps you inside the installed app.

Who decides what happened in a battle?

The server. Clients only render and submit orders; validation, costs, timers, and raid resolution happen server-side, and replays play back the server's event timeline rather than re-simulating. Every battle on a deed is kept forever with its replay.

How many bases fit on Earth?

58,920. Earth is divided into base tiles — one base per tile, one tile per 0.5° land cell (about 55 km across) in a real country — and there are 58,920 of them. When the last tile is taken the server refuses to put two bases on one cell: Earth is full. Where your tile is never decides who you can attack — raids are matched by trophies, not by distance. Details in Land, deeds and the globe.

How do I get devnet SOL?

You usually do not have to: the game funds your wallet automatically with free devnet SOL once your first Keep stands (0.5 SOL per grant, topped up when you run low, 1.5 SOL lifetime during the playtest). If the grant fails, the in-game banner and your welcome mail show the faucet.solana.com fallback.

See also