Onchain GameplayCOMING

Seeker Island and special sites

COMINGComing with onchain gameplay — in development on devnet; dates will be announced.

Seeker Island's 100 auctioned spots sell realm permits and share the island pool; Solana Island and the Divine Isle add temporary sites.

Updated 3 min read

On this page
  1. The locked numbers
  2. How a term works
  3. What feeds the island pool
  4. The other special sites
  5. See also

Seeker Island is the trading post of the realms: its 100 spots are auctioned in SKR for a term at a time, each spot sells realm permits, and the winners share the island pool fed by taxes on newly gathered resources and newly mined KEEP. Two more special islands follow — Solana Island with its temporary workshops and the Divine Isle with weekly challenges — and none of these sites are Land Deeds.

Onchain gameplay is in development on devnet; dates will be announced.

Three islands on the navy sea: Solana Island as three stacked violet and green terraces, Seeker Island shaped like a letter S, and the twin-lobed Divine Isle with a temple ring and a castle
Fig. 1Solana Island, Seeker Island and the Divine Isle — the island art kept for the world map. On the Realms Globe the three islands are already visible, marked as coming soon.

The locked numbers

WhatLocked for launch
Spots on Seeker Island100 — 20 King spots sell permits for all 8 realms; 80 regular spots each sell a fixed set of 1–4 realms
Auctionin SKR, the Seeker token (devnet SKR in the playtest); 24 hours during the last day of the current term, so there is no gap
Term7 days
Permits per spot per dayup to 10
Realm permit0.01 SOL for 7 days of expeditions into one more realm
The island poolshared equally among the spots that won the term; a spot that did not sell gets nothing and stays closed for that term

How a term works

  1. Auction. Spots are auctioned in SKR for the next term. The auction runs for 24 hours, overlapping the final day of the current term.
  2. Operate. For 7 days, each winning spot sells realm permits for its realms — up to 10 a day. The permit fee is shared between the spot that sold it and the team.
  3. Share the pool. During the term, the island pool collects its share of new resources and new KEEP from every player (below). It is split equally among that term's winning spots.
Four site markers — a timber Seeker hut, a thatched Solana workshop, a white Divine pillar and a Divine clan arch — busy while active, then closed, empty and flagged as the term cycles
Fig. 2A site's life in one loop: active, expired, available, occupied. Left to right: a Seeker Island spot, a Solana Island workshop, a Divine Isle individual area and a Divine Isle clan area. Delivered asset-package frames, not regenerated; the in-game look may still change.

What feeds the island pool

SourceShare to the island pool
Newly gathered resources and SHARDS20%
Newly mined KEEP10%

Each tax is taken once, from new amounts only. Campaign, quest, daily and mail rewards and Gems are tax-free. The team takes no share of either tax. Details on KEEP mining.

The other special sites

These sites are PLANNED for a later stage of onchain gameplay:

  • Solana Island — temporary crafting workshops. Holders run vehicle crafting as a service for other players; there is also a public queue, so nobody depends on a workshop holder.
  • Divine Isle — individual areas and clan areas, occupied week by week through fair, standardised challenges and clan tournaments.

Special sites are temporary rights, never Land Deeds and never NFTs. How long they run, how they are awarded and how many there are will be announced with the feature.

See also