COMINGComing with onchain gameplay — in development on devnet; dates will be announced.
Seeker Island's 100 auctioned spots sell realm permits and share the island pool; Solana Island and the Divine Isle add temporary sites.
Seeker Island is the trading post of the realms: its 100 spots are auctioned in SKR for a term at a time, each spot sells realm permits, and the winners share the island pool fed by taxes on newly gathered resources and newly mined KEEP. Two more special islands follow — Solana Island with its temporary workshops and the Divine Isle with weekly challenges — and none of these sites are Land Deeds.
Onchain gameplay is in development on devnet; dates will be announced.

The locked numbers
| What | Locked for launch |
|---|---|
| Spots on Seeker Island | 100 — 20 King spots sell permits for all 8 realms; 80 regular spots each sell a fixed set of 1–4 realms |
| Auction | in SKR, the Seeker token (devnet SKR in the playtest); 24 hours during the last day of the current term, so there is no gap |
| Term | 7 days |
| Permits per spot per day | up to 10 |
| Realm permit | 0.01 SOL for 7 days of expeditions into one more realm |
| The island pool | shared equally among the spots that won the term; a spot that did not sell gets nothing and stays closed for that term |
How a term works
Auction. Spots are auctioned in SKR for the next term. The auction runs for 24 hours, overlapping the final day of the current term.
Operate. For 7 days, each winning spot sells realm permits for its realms — up to 10 a day. The permit fee is shared between the spot that sold it and the team.
Share the pool. During the term, the island pool collects its share of new resources and new KEEP from every player (below). It is split equally among that term's winning spots.

What feeds the island pool
| Source | Share to the island pool |
|---|---|
| Newly gathered resources and SHARDS | 20% |
| Newly mined KEEP | 10% |
Each tax is taken once, from new amounts only. Campaign, quest, daily and mail rewards and Gems are tax-free. The team takes no share of either tax. Details on KEEP mining.
The other special sites
These sites are PLANNED for a later stage of onchain gameplay:
Solana Island — temporary crafting workshops. Holders run vehicle crafting as a service for other players; there is also a public queue, so nobody depends on a workshop holder.
Divine Isle — individual areas and clan areas, occupied week by week through fair, standardised challenges and clan tournaments.
Special sites are temporary rights, never Land Deeds and never NFTs. How long they run, how they are awarded and how many there are will be announced with the feature.
See also
- Expeditions and vehicles — using a realm permit.
- KEEP mining — the taxes that fill the island pool.
- Realms and the world — where the islands sit on the map.
- Clan Charter
- Onchain gameplay
